﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ScarEngine
{
    public class DrawableObject : PositionalObject
    {
        


        public DrawableObject()
            :base()
        {
            Add<DrawableComponent>("Drawable");
        }

        public void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

    }

}